GameScript.Audio.ApplyEPA(arg1, arg2)Источник: Lua, строка 1312. Имена argN — placeholders реконструкции.
Enable or disable EPA effects for the local player over specified duration.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | Enabled | Whether to enable or disable EPA effects. |
| 2.0 | FadeDuration | Time over which to fade the EPA effects in or out. |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "Enabled",
"@K[211]": "Whether to enable or disable EPA effects."
},
"2.0": {
"@K[209]": "FadeDuration",
"@K[211]": "Time over which to fade the EPA effects in or out."
}
},
"@K[203]": "Enable or disable EPA effects for the local player over specified duration."
}GameScript.Audio.ApplyLowHP(arg1)Источник: Lua, строка 1315. Имена argN — placeholders реконструкции.
Enable or disable low HP effects for the local player. If related effects are already active, e.g. tinnitus, the result will be a logic mix.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | Enabled | Whether to enable or disable low HP effects. |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "Enabled",
"@K[211]": "Whether to enable or disable low HP effects."
}
},
"@K[203]": "Enable or disable low HP effects for the local player. If related effects are already active, e.g. tinnitus, the result will be a logic mix."
}GameScript.Audio.ApplyTinnitus(arg1)Источник: Lua, строка 1318. Имена argN — placeholders реконструкции.
Apply an amount of tinnitus to the local player. If tinnitus is already active, the new amount will be mixed with the existing amount in a logical way.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | Amount | Amount of tinnitus to apply. This value affects duration and volume of tinnitus sound and filtering of other sounds |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "Amount",
"@K[211]": "Amount of tinnitus to apply. This value affects duration and volume of tinnitus sound and filtering of other sounds"
}
},
"@K[203]": "Apply an amount of tinnitus to the local player. If tinnitus is already active, the new amount will be mixed with the existing amount in a logical way."
}GameScript.Audio.GetBusVolume(arg1)Источник: Lua, строка 1321. Имена argN — placeholders реконструкции.
Get the volume of a bus by name.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | BusName | Name of the bus to get the volume of |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "BusName",
"@K[211]": "Name of the bus to get the volume of"
}
},
"@K[203]": "Get the volume of a bus by name."
}GameScript.Audio.GetEffectParam(arg1, arg2, arg3)Источник: Lua, строка 1324. Имена argN — placeholders реконструкции.
Get the value of an effect param by name.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | BusName | Name of the bus to get the effect of |
| 2.0 | EffectName | Name of the effect to get the param of |
| 3.0 | ParamIndex | Index of the param to get the value of |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "BusName",
"@K[211]": "Name of the bus to get the effect of"
},
"2.0": {
"@K[209]": "EffectName",
"@K[211]": "Name of the effect to get the param of"
},
"3.0": {
"@K[209]": "ParamIndex",
"@K[211]": "Index of the param to get the value of"
}
},
"@K[203]": "Get the value of an effect param by name."
}GameScript.Audio.MuteMusic(arg1, arg2)Источник: Lua, строка 1326. Имена argN — placeholders реконструкции.
@K[219]
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | MusicName | @K[219] |
| 2.0 | Muted | @K[219] |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "MusicName",
"@K[211]": "@K[219]"
},
"2.0": {
"@K[209]": "Muted",
"@K[211]": "@K[219]"
}
},
"@K[203]": "@K[219]"
}GameScript.Audio.MuteMusicWithFade(arg1, arg2, arg3)Источник: Lua, строка 1328. Имена argN — placeholders реконструкции.
@K[219]
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | MusicName | @K[219] |
| 2.0 | Muted | @K[219] |
| 3.0 | FadeTime | Time, in seconds, over which to fade music volume |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "MusicName",
"@K[211]": "@K[219]"
},
"2.0": {
"@K[209]": "Muted",
"@K[211]": "@K[219]"
},
"3.0": {
"@K[209]": "FadeTime",
"@K[211]": "Time, in seconds, over which to fade music volume"
}
},
"@K[203]": "@K[219]"
}GameScript.Audio.RegisterMusic(arg1, arg2)Источник: Lua, строка 1330. Имена argN — placeholders реконструкции.
@K[219]
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | MusicName | @K[219] |
| 2.0 | EmpireObject | @K[219] |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "MusicName",
"@K[211]": "@K[219]"
},
"2.0": {
"@K[209]": "EmpireObject",
"@K[211]": "@K[219]"
}
},
"@K[203]": "@K[219]"
}GameScript.Audio.SetBusVolume(arg1, arg2)Источник: Lua, строка 1333. Имена argN — placeholders реконструкции.
Set the volume of a bus by name.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | BusName | Name of the bus to set the volume of |
| 2.0 | Volume | Volume to set on the bus |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "BusName",
"@K[211]": "Name of the bus to set the volume of"
},
"2.0": {
"@K[209]": "Volume",
"@K[211]": "Volume to set on the bus"
}
},
"@K[203]": "Set the volume of a bus by name."
}GameScript.Audio.SetEffectParam(arg1, arg2, arg3, arg4)Источник: Lua, строка 1336. Имена argN — placeholders реконструкции.
Set the value of an effect param by name.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | BusName | Name of the bus to set the effect of |
| 2.0 | EffectName | Name of the effect to set the param of |
| 3.0 | ParamIndex | Index of the param to set the value of |
| 4.0 | Value | Value to set on the param |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "BusName",
"@K[211]": "Name of the bus to set the effect of"
},
"2.0": {
"@K[209]": "EffectName",
"@K[211]": "Name of the effect to set the param of"
},
"3.0": {
"@K[209]": "ParamIndex",
"@K[211]": "Index of the param to set the value of"
},
"4.0": {
"@K[209]": "Value",
"@K[211]": "Value to set on the param"
}
},
"@K[203]": "Set the value of an effect param by name."
}GameScript.Audio.StartMusic(arg1, arg2, arg3)Источник: Lua, строка 1338. Имена argN — placeholders реконструкции.
@K[219]
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | MusicName | @K[219] |
| 2.0 | Muted | @K[219] |
| 3.0 | StopOtherMusic | @K[219] |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "MusicName",
"@K[211]": "@K[219]"
},
"2.0": {
"@K[209]": "Muted",
"@K[211]": "@K[219]"
},
"3.0": {
"@K[209]": "StopOtherMusic",
"@K[211]": "@K[219]"
}
},
"@K[203]": "@K[219]"
}GameScript.Audio.StopMusic()Источник: Lua, строка 1340. Имена argN — placeholders реконструкции.
@K[219]
Исходная структура call-tip
{
"@K[202]": {},
"@K[203]": "@K[219]"
}