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feat(palworld): expose verified dedicated server frame rate - #60

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ValgulNecron merged 1 commit into
GameplanePanel:mainfrom
Baylem:feat/880-palworld-frame-rate
Nov 11, 2026
Merged

ValgulNecron merged 1 commit into
GameplanePanel:mainfrom
Baylem:feat/880-palworld-frame-rate

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@Baylem

@Baylem Baylem commented Nov 11, 2026

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Refs GameplanePanel/Gameplane#880. Companion to Gameplane #908.

Palworld 1.3.0 exposes the dedicated server's instantaneous serverfps as a frame_rate in frames per second. It uses the agent's existing authenticated metrics command. An observed zero remains a valid reading. Missing, null, quoted, negative or noninteger values produce no sample. The module requires Gameplane 0.4.0, the first tagged release containing the numeric readout contract.

I started the real Linux server v1.0.5.102999, Steam build 25247047, in a loopback-only network namespace. Its authenticated /v1/api/metrics response reported 59 FPS, a separate 64.69 average, and 16.755 ms frame time. The parser selected 59. palworld/samples/metrics.json records that response. The dedicated server was shut down after capture.

gp-module validate reported zero errors and zero warnings. The new fixture test passed for the engine response, observed zero and invalid or absent values. The module changes merge cleanly with the independent #870 backup declarations for ARK and Project Zomboid.

Signed-off-by: Baylem <zelathis@gmail.com>
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