Skip to content
View PixelDot2D's full-sized avatar

Block or report PixelDot2D

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
PixelDot2D/README.md

Senior Unity Developer | Core System Architect

Simple to use. Simple to extend. Complexity stays under the hood.

PixelDot2D handles the architecture, optimization, memory management, and system plumbing behind simple, reusable APIs — giving you more time to focus on gameplay, creativity, and building the parts of your game you enjoy most.


Bring PixelDot2D into your next project — available on the Unity Asset Store.


Questions or interested in PixelDot2D?

If you have questions about PixelDot2D, need a hand getting started, or simply want to learn more about the framework, feel free to reach out at PixelDot2D@gmail.com. I'm always happy to help.

Repository note: This repository has been around for many years and contains some of my earlier work. Legacy repositories have been archived as I've shifted my focus toward the current PixelDot2D framework. This GitHub is now primarily used for examples, snippets, updates, and development notes.

Pinned Loading

  1. PixelDot2D-Core-Framework-Patch-Notes-History-4.0-Plus PixelDot2D-Core-Framework-Patch-Notes-History-4.0-Plus Public

    Full Patch Note History for the PixelDot2D Core Framework, beginning with Version 4.0.

  2. PixelDot2D-Core-Framework-Feature-List PixelDot2D-Core-Framework-Feature-List Public

    What’s Inside PixelDot2D Core Framework

  3. Quick Start Guide - How to use Comba... Quick Start Guide - How to use Combat and Modular Character on any class
    1
    using PixelDot2D.Combat;
    2
    using PixelDot2D.Combat.Enums;
    3
    using PixelDot2D.Combat.Interfaces;
    4
    using PixelDot2D.Combat.Weapons;
    5
    using PixelDot2D.Combat.Weapons.Modules;
  4. [Unity] Core Systems Foundation: Hig... [Unity] Core Systems Foundation: High-Performance Object Pooling & Type-Safe Utility
    1
    /*
    2
     * Base_ObjectPoolManager Created by PixelDot2D
    3
     * Copyright 2026 © PixelDot2D - All Rights Reserved
    4
     * Contact info: PixelDot2D@gmail.com
    5
    */
  5. PixelDot2D-Core-Framework-Patch-Notes-History-Pre-4.0 PixelDot2D-Core-Framework-Patch-Notes-History-Pre-4.0 Public

    Full Patch Notes History for the Framework - Pre 4.0